1–5 players30 minby Vladimír ChvátilCzech Games Edition
Each mission has two phases: a real-time Action Planning Phase (approximately 10 minutes) where players simultaneously program their actions, and a Resolution Phase where all actions and threats are resolved step by step across 12 turns.
Actions
Phase 1: Action Planning (Real-Time) — Start the soundtrack. Players have approximately 10 minutes to plan all their actions for the mission by placing action cards on their personal action boards.
Phase 2: Resolution — Reveal all action cards and resolve the mission turn by turn (turns 1-12). Threats advance, players execute their programmed actions, and the ship takes damage.
Action: A Button (Main System) — Activate the main system of your current station. The effect depends on which station you occupy.
Action: B Button (Secondary System) — Activate the secondary system of your current station.
Action: Movement — Move your crew member to an adjacent station.
Threat Resolution — External threats advance along their trajectory and attack the ship. Internal threats cause havoc inside the ship.
Key Concepts
Ship Layout — The ship has 6 stations arranged in a 3×2 grid. Three zones (Red/Left, White/Center, Blue/Right) each have an Upper and Lower deck. Upper decks house ...
Energy Management — Each zone has its own energy supply. Side zones (Red, Blue) start with 2 energy; the central zone (White) starts with 3. Energy is spent to fire weapo...
Shields — Shields absorb damage before it hits the ship's hull. Each zone can have its shield raised independently by activating the Lower Red or Lower Blue sta...
Threat Difficulty Levels — Common (white) threats are standard difficulty. Serious (yellow) threats are more dangerous with higher health and more devastating attacks. Missions ...
Communications Disruption — During certain phases announced by the soundtrack, players cannot communicate. You must rely on previously agreed plans and trust that teammates will ...
Heroic Actions — Hero cards are wild action cards that can be used as any action (A, B, or movement). They are powerful but limited. Use them for critical moments when...
Visual Confirmation — Some threats require visual confirmation before they can be targeted. The Upper White B button action provides visual confirmation for threats in the ...
Battle Bots — The battle bot is deployed from the Lower White station and moves to that location. It assists crew members fighting internal threats by adding extra ...
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