2–4 players90 minby Stefan Feldalea / Ravensburger
The game lasts 5 phases (A through E). Each phase consists of 5 rounds. At the start of each phase, refill the depots with new tiles and place 5 new goods tiles. At the end of each phase, players with mines receive 1 Silverling per mine. Each round, the start player rolls the white die to place a goods tile on the matching depot, then all players roll their 2 dice simultaneously and take turns in turn order.
Actions
Take a Tile from a Depot — Use one die to take a 6-sided tile from the depot matching your die result. Place it on any empty storage space on your player board (3 storage spaces available).
Place a Tile on Your Estate — Use one die to take a tile from your storage and add it to your estate. The estate space must match the die number, be the correct color for the tile, and be adjacent to a previously placed tile.
Sell Goods — Use one die to sell all goods of one type. The goods type must match the die result.
Take Worker Tiles — Use one die (regardless of the result) to take 2 worker tiles from the supply.
Buy from the Black Depot — Once per turn (in addition to your two dice actions), you may spend 2 Silverlings to buy any one tile from the central black depot and place it in your storage.
Key Concepts
Region Completion Scoring — When all spaces of a connected colored region are filled, score VP based on region size plus a phase bonus.
Color Completion Bonus — The first player to fill ALL spaces of one color across their entire estate claims the large bonus tile for that color. The second player claims the s...
Large Bonus Tile VP — 5 VP with 2 players, 6 VP with 3 players, 7 VP with 4 players.
Small Bonus Tile VP — 2 VP with 2 players, 3 VP with 3 players, 4 VP with 4 players.
Buildings (Brown Tiles) — 8 building types, each with an immediate effect when placed: Warehouse - sell any one goods type. Carpenter's Workshop - take any one building tile fr...
Phase Bonus (Timing) — Complete a region earlier for more bonus VP.
Phase Structure — Start of phase: Remove all remaining 6-sided tiles from depots and randomly draw new ones. Place 5 goods tiles for the current phase. End of phase: Pl...
Worker Tiles — Each worker tile spent adjusts one die result by +/- 1, including wrapping from 1 to 6 and vice versa. Multiple workers can be spent on the same die. ...
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