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Dune: War for Arrakis Rules Reference

2–4 players120 minby Marco Maggi, Francesco NepitelloCMON
Dune: War for Arrakis is an asymmetric strategy board game based on Frank Herbert's Dune. Players recreate the Desert War, the struggle for control of Arrakis, the only source in the Imperium of the spice melange, fought between House Atreides and House Harkonnen. The Harkonnens start controlling the main populated areas and must destroy Fremen Sietches while harvesting spice. The Atreides wage guerrilla warfare alongside their Fremen allies, working to fulfill ancient prophecies. In a 2-player game, each player leads one faction. In 3-4 player games, players form two teams.

Objective

Harkonnen wins by accumulating 10 or more Supremacy Points (gained by destroying Fremen Sietches). Atreides wins by reaching or exceeding specific scores on each of the three types of Prescience Points, as indicated by a Secret Objective card drawn at the start of the game.

Includes 3 Boards, 5 Meeples, 7 Tokens, 3 Markers, 3 Dices, 7 Cards. View all components →

Gamers Paper
Your board game rules companion — quick reference at the table so you can focus on playing.
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Setup Guides
Step-by-step setup for any player count
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Card References
Browse cards, abilities, and effects
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Scoring Tools
Track scores and victory conditions
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