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Dune: Imperium Rules Reference

1–4 players90 minby Paul DennenDire Wolf Digital
Dune: Imperium is a deck-building worker placement game set in the world of Frank Herbert's Dune. Players are Leaders of Great Houses of the Landsraad, competing for control of the desert planet Arrakis and its precious spice melange. You'll send Agents to key locations, forge alliances with powerful Factions (Emperor, Spacing Guild, Bene Gesserit, Fremen), acquire new cards to build your deck, and deploy troops to win Conflicts. Cards and Agents are tightly linked: you can't send an Agent without playing a card that allows it. Each round features a Conflict where players commit troops and play Combat Intrigue cards to win rewards including Victory Points, resources, and control of key locations.

Objective

The player with the most Victory Points at the end of the game wins. The game ends at the end of a round in which any player has reached 10 or more Victory Points, or the Conflict Deck is empty.

Includes 1 Board, 7 Cards, 4 Tokens, 2 Meeples, 3 Markers, 2 Resources, 1 Money. View all components →

Gamers Paper
Your board game rules companion — quick reference at the table so you can focus on playing.
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Setup Guides
Step-by-step setup for any player count
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Card References
Browse cards, abilities, and effects
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Scoring Tools
Track scores and victory conditions
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